Update #1: Co-Op Mode! Voice Acting! Other Stuff!


Update #1: Co-Op Mode! Voice Acting! Other Stuff!


Heeyyyyyyy! So this is Castle on the Coast’s first update! I wonder if it will be the largest: a great deal of quality of life features were added, Co-op mode has been introduced, and a massive amount of sound effects and voice acting were cut up and plugged in.

Does it warrant another playthrough? PERHAPS. I know I’m enjoying the game much more, and I work on it every day.

VOICE ACTING! (OVER 50% OF IT)

Most of the VO is implemented! Enjoy a large potion of our silly written audibly!

Thanks to Alec Valitutti for his masterful efforts thus far in tracking and editing VO.

https://alecvalitutti.wixsite.com/alecvalitutti

Thanks to Kendall College of Art and Design for letting us record there, and its many awesome students for lending us their voices.

https://kcad.ferris.edu/

CO-OP MODE (FEATURING SWIRLZ THE FLYING SQUIRREL)

Wanted to play Castle on the Coast with a friend, sibling, or younger player? Now you can! Enable co-op mode from the pause screen and have player 2 control Swirlz the Flying Squirrel, George’s helpful buddy!

Swirlz has a knack for magic and the body of an agile flying squirrel, she can….

  • Run around free, or ride on George’s back.
  • Become a living parachute for George
  • Magically create springy flowers
  • Shoot out explosive acorn magic!
  • Just throw acorns in general
  • Collect flowers, hearts, and star keys!

Be careful with the springy flowers…they get a little... explosive when picked...

QUALITY OF LIFE / ACCESSIBILITY

  • Input remapping! Dats a big one.
  • Setting to make George invincible! (Won’t save you from bottomless pits… OH NOOOO)
  • Camera speed may be adjusted along the X and Y axis.
  • Camera passes through many level features now such as crates and pillars.
  • Added maps in key locations to help players navigate the castle.
  • Camera can now be manually rotated while driving car.
  • Sound rebalanced across the whole game. We plan on tweaking this more.

Special thanks to AbleGamers and StevoTVR for planting accessibility ideas into our BRAINS.

https://ablegamers.org/

https://twitter.com/stevotvr

RANDOM STUFF

  • 2 additional characters have appeared in the forest… Gasp.
  • Seagulls have nicer art
  • Polished bark UV mapping on trees
  • Top of tree pillars have nicer art now.
  • Added Unreal legal text to credits
  • Added effects to keystones entering pedestal
  • Shifted sparkle sound from fireflies to star keys.
  • Added a glow effect to star keys
  • Unique music added to armor encounters
  • Unique music added to final boss fight.
  • Polished camera movement in credits.

SOUNDS ADDED

  • Vendrick Sword Attack
  • Vendrick Blizzard
  • Vendrick Ice Bouncer Cast
  • Vendrick Ice Bouncer Sliding
  • Vendrick Ice Bouncer Bounce
  • Vendrick Teleport Start
  • Vendrick Teleport Middle
  • Vendrick Teleport Crash
  • Delete Game Bubbles
  • Portal Humm
  • Tower Wind
  • Lava Splash
  • Lava Ambience
  • Lava Damage
  • Dimensional Current
  • Bonfire Ignite
  • Bonfire Put Out
  • Fire Ring: Ambient
  • Fire Ring: Drive Through
  • Armor: Footsteps X3
  • Armor: Damage
  • Armor: Armor Piece Hit Floor
  • Drowning Damage
  • Falling Platform Rumble
  • Tree Climb
  • Mushroom: Pickup
  • Mushroom: Hit Ground
  • Cauldron Ambient
  • Mushroom: Place In Cauldron
  • Pressure Plate Down
  • Pressure Plate Popup
  • Pressure Plate Lock
  • Zipline Release
  • Dimensional Cube Come Apart And Reformulate
  • Hub Dimension
  • Get Keystone!
  • Dimensional Damage Wall Bump
  • Dimensional Damage Wall Ambience
  • Spring flower firework - explode
  • Spring flower - spawn
  • Spring flower - bounce
  • Spring flower firework - detach
  • Spring flower firework - sound loop

BUG FIXING

  • Fixed wonkiness using mouse with costume screen
  • When starkey goes to door, correct star key is shown
  • Forest no longer unloads when walking into a specific corner in the ruins
  • George no longer gets stuck when diving under a crevice, then standing up.
  • Skipping final portal opening cutscene no longer leaves portal doors closed
  • George no longer gets stuck in large stone pillar sinking platforms when they respawn
  • George no longer gets sucked into ground while holding onto sinking platforms. AHHH!!!
  • George no longer hangs on edges at an angle.
  • Game captures mouse at start (Thanks to  StevoTVR for feedback)
  • Loading barrier between library and stunt park cave works now
  • Checkboxes in settings not longer APPEAR checked even if they aren’t when first shown.

NOTE FOR MAC USERS

This update is only available on PC for a bit. Due to COVID I don’t have access to my Mac workstation to spit out a build. Sorry about the delay Mac users!

Have fun UwU. More polish to come OwO.

-Peter

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